The base of the ADAGE platform is the data specification. The specification provides base structures for how ADAGE client games should log data to an ADAGE server. This gives a common structure to the data that allows generic analysis tools and cross game comparison of data. ADAGE client games can extend this base specification to record data that is entirely specific to the game.
ADAGE Unity Client
The ADAGE client for Unity 3D is a package that can be dropped into your Unity projects to quickly start logging data to an ADAGE server. The current ADAGE Unity client is downloadable from GitHub. To be notified about new releases of the ADAGE Unity Client please join our mailing list or follow the repo on GitHub.